Quick Guard | ||
Type | Category | Power |
Fighting | Status | — |
Accuracy | Priority | Contact |
—% | +3 | No |
Quick Guard (ファストガード Fast Guard) is a Fighting-type move introduced in Generation V.
Overview[]
The user protects itself and its allies from moves with an increased priority during the turn of use. Due to having an increased priority of +3, Quick Guard will always go first, unless a higher priority move is used. The following moves can remove the effects of Quick Guard: Feint, Hyperspace Fury, Hyperspace Hole, Phantom Force, and Shadow Force.
Pokémon that learn Quick Guard[]
By level[]
Pokémon | Type | Level |
Zubat | Poison/Flying | 43 |
Golbat | Poison/Flying | 51 |
Hitmonchan | Fighting | 31 |
Mr. Mime | Psychic/Fairy | 1 |
Crobat | Poison/Flying | 51 |
Hitmontop | Fighting | 46 |
Treecko | Grass | 41 |
Grovyle | Grass | 53 |
Sceptile | Grass | 57 |
Taillow | Normal/Flying | 25 |
Swellow | Normal/Flying | 27 |
Lucario | Fighting/Steel | 33 |
Gallade | Psychic/Fighting | 11 |
Archen | Rock/Flying | 25 |
Archeops | Rock/Flying | 25 |
Escavalier | Bug/Steel | 1, 8 |
Mienfoo | Fighting | 45 |
Cobalion | Steel/Fighting | 42 |
Terrakion | Rock/Fighting | 42 |
Virizion | Grass/Fighting | 42 |
Keldeo | Water/Fighting | 55 |
Meowstic* | Psychic | 1, 53 |
Lycanroc* | Rock | 1 |
Pheromosa | Bug/Fighting | 1 |
Bold indicates that this Pokémon receives STAB from this move. Italic indicates that an evolved or alternate form of this Pokémon receives STAB from this move. |